Attributes and levels
Each level gives you points to spend in the C window.
The seven attributes
| Attribute | What it improves |
|---|---|
| Strength | Physical damage (attacks and physical skills) |
| Agility | Attack speed and AG |
| Vitality | Max life |
| Mana | Max mana |
| Energy | Magic damage (magic skills) |
| Dexterity | Precision: hitting and not getting hit |
| Defense | Reduces the damage you take and raises your SD |
Many items require a minimum attribute and level: the tooltip shows it in red if you fall short.
Spending points
- Click the +: one point. Shift + click: ten. Right click: choose how many.
- Raising Vitality raises max life, but it does not heal you.
Reset points (free)
The Reset points button returns everything you spent to unspent points. Your level and resets stay the same, and there is no limit: try builds without fear.
Reset
Once you reach the required level the Reset button appears: you go back to level 1 and your attributes start over. Spent points are lost and you start with the points your total resets give, which grow with each one. Your gear, zen and master level stay. There is a maximum number of resets per character.
The bars
- Life and mana: the two orbs.
- SD (PvP shield): soaks damage from other players before your life and comes back after a few seconds without PvP.
- AG: some skills spend it along with mana.
- Experience: the bottom bar. At level 400 with the third class, master experience begins (purple bar, "Lv 400+N").